Description
Added on the 28/09/2016 09:23:04 - Copyright : Auto Moto EN
The possible uses of game technology and virtual reality applications are manifold in the automotive sector. The BMW Group, the first automotive company together with Epic Games to define and structure an enterprise licence for the industrial use of Unreal Engine, designed a self-developed mixed reality system. This is consistently used and expanded in vehicle development. The BMW iX is the first car that has been developed using the game engine we modified for our purposes. BMW’s use of Unreal Engine is invaluable, especially in the strategic innovation fields. You can very quickly create 3D renderings, for example, that take account of light effects and light reflections on different materials, among other things. But most importantly, it allows the functional and user experience to be brought to life and implemented in real time at a very early development stage. These advantages led to the early development of the technology into a global platform.
Virtual reality is increasingly widespread in the automotive world. Designers can drive future cars long before they go into production and even define their interior layout before actually building a prototype. Taking advantage of this technology, we get behind the wheel of a Leon to discover its interior and drive around the streets of Barcelona without having to leave the building.
Virtual reality is increasingly widespread in the automotive world. Designers can drive future cars long before they go into production and even define their interior layout before actually building a prototype. Taking advantage of this technology, we get behind the wheel of a Leon to discover its interior and drive around the streets of Barcelona without having to leave the building.
Virtual reality is increasingly finding use in BMW Group production. A few months before production of the new BMW 3 Series ramped up in Munich, BMW Group planners have completely laid out individual workstations in a virtual world. This includes cockpit preassembly, for example, where the cockpit is put together before being installed in the vehicle. For the first time, building, systems, logistics and assembly planners, together with production employees, were able to assess the whole of the new production area in virtual reality and test new procedures in 3D.Production of the existing cockpit continued during preparations without any constraints, since planning only took up space in the virtual world. Being able to work with the same data and software also saved specialist departments and production staff a lot of time. Because it is so easy to use, experts were able to assess how much space the new system needed, for example, quickly and easily and incorporate production employees’ know-how in planning from the beginning. Following a brief introduction and without any specialised knowledge, the team of representatives from different specialist areas was able to launch the project immediately. The software handles complex calculations for real-time rendering of all objects in virtual-reality glasses and simulations.
The world of video games provided the impetus to virtual reality in the 80s and increasingly more sectors are now using this technology, such as the automotive industry. 3D has revolutionised the way to create and develop cars in recent decades. How are these new tools applied to car manufacturing?